Monday, May 24, 2004

 

Play Games, be Better Students

Daniel Terdiman, in his article “Play Games, be Better Students” (May 2004), reports that the video-game industry could help educators and students learn more from their classroom time. Terdiman supports this assertion by citing opinions from game designers as well as an example of how a video game helped one sources son learn about the 1996 presidential election. His purpose is to make readers aware of how useful certain video games can be as an educational tool. Through the articles information and opinions, he establishes a connection with his audience of educators and individuals interested in furthering education.

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